谁是卧底小游戏
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crazy_functions/互动小游戏.py
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159
crazy_functions/互动小游戏.py
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from toolbox import CatchException, update_ui, get_conf, select_api_key, get_log_folder
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from crazy_functions.multi_stage.multi_stage_utils import GptAcademicState
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from crazy_functions.crazy_utils import request_gpt_model_in_new_thread_with_ui_alive
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import random
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class 小游戏(GptAcademicState):
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def __init__(self):
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self.need_game_reset = True
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self.llm_kwargs = None
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super().__init__()
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def lock_plugin(self, chatbot):
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chatbot._cookies['lock_plugin'] = 'crazy_functions.互动小游戏->谁是卧底'
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self.dump_state(chatbot)
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def unlock_plugin(self, chatbot):
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self.reset()
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chatbot._cookies['lock_plugin'] = None
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self.dump_state(chatbot)
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def set_state(self, chatbot, key, value):
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return super().set_state(chatbot, key, value)
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def init_game(self, chatbot):
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chatbot.get_cookies()['lock_plugin'] = ''
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def clean_up_game(self, chatbot):
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chatbot.get_cookies()['lock_plugin'] = None
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def init_player(self):
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pass
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def step(self, prompt, chatbot):
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pass
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def continue_game(self, prompt, chatbot):
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if self.need_game_reset:
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self.need_game_reset = False
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yield from self.init_game(chatbot)
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yield from self.step(prompt, chatbot)
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self.dump_state(chatbot)
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yield update_ui(chatbot=chatbot, history=[])
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class 小游戏_谁是卧底_玩家():
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def __init__(self, game_handle, card, llm_model, name) -> None:
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self.game_handle = game_handle
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self.card = card
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self.name = name
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self.is_out = False
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self.llm_model = llm_model
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self.is_human = llm_model == 'human'
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self.what_player_has_spoken = []
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def speek(self, content=None):
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if content is None:
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assert not self.is_human
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speak_what = yield from
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else:
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self.what_player_has_spoken.append(content)
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def agi_speek(self):
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inputs = f'please say something about {self.card}'
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res = yield from request_gpt_model_in_new_thread_with_ui_alive(
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inputs = inputs,
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inputs_show_user=inputs,
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llm_kwargs=self.game_handle.llm_kwargs,
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chatbot=chatbot,
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history=history,
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sys_prompt=sys_prompt
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)
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pass
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def vote(self, content=None):
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if content is None:
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assert not self.is_human
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self.vote_who = yield from
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else:
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try:
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self.vote_who = int(content)
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except:
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self.vote_who = None
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def agi_vote(self):
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pass
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class 小游戏_谁是卧底(小游戏):
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def __init__(self):
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self.game_phase = '发言' # 投票
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super().__init__()
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def init_game(self, chatbot):
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self.n_players = 3
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self.n_ai_players = self.n_players - 1
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card = "橙子"
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undercover_card = "橘子"
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llm_model = self.llm_kwargs['llm_model']
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self.players = [
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小游戏_谁是卧底(self, card, llm_model, str(i)) for i in range(self.n_players)
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]
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undercover = random.randint(0, self.n_players-1)
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human = 0
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self.players[undercover].card = undercover_card
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self.players[human].llm_model = 'human'
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super().init_game(chatbot)
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def who_is_out(self):
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votes = {}
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for player in self.players:
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if player.is_out: continue
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if player.vote is None: continue
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if player.vote not in votes: votes[player.vote] = 0
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votes[player.vote] += 1
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max_votes = max(votes.values())
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players_with_max_votes = [player for player, vote_count in votes.items() if vote_count == max_votes]
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for player in players_with_max_votes:
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print('淘汰了', player.name)
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player.is_out = True
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return players_with_max_votes
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def step(self, prompt, chatbot):
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if self.game_phase == '发言':
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for player in self.players:
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if player.is_out: continue
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if player.is_human:
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player.speek(prompt)
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else:
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player.speek()
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self.game_phase = '投票'
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elif self.game_phase == '投票':
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for player in self.players:
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if player.is_out: continue
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if player.is_human:
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player.vote(prompt)
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else:
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player.vote()
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self.who_is_out()
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if len([player for player in self.players if not player.is_out]) <= 2:
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if sum([player for player in self.players if player.is_undercover]) == 1:
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print('卧底获胜')
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else:
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print('平民获胜')
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self.need_game_reset = True
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self.game_phase = '发言'
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else:
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raise RuntimeError
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@CatchException
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def 谁是卧底(prompt, llm_kwargs, plugin_kwargs, chatbot, history, system_prompt, web_port):
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# 尚未完成
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history = [] # 清空历史
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state = 小游戏_谁是卧底.get_state(chatbot, 小游戏_谁是卧底)
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state.llm_kwargs = llm_kwargs
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yield from state.continue_game(prompt, chatbot)
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