chatgpt_academic/crazy_functions/互动小游戏.py
2023-11-30 00:15:09 +08:00

160 lines
5.2 KiB
Python

from toolbox import CatchException, update_ui, get_conf, select_api_key, get_log_folder
from crazy_functions.multi_stage.multi_stage_utils import GptAcademicState
from crazy_functions.crazy_utils import request_gpt_model_in_new_thread_with_ui_alive
import random
class 小游戏(GptAcademicState):
def __init__(self):
self.need_game_reset = True
self.llm_kwargs = None
super().__init__()
def lock_plugin(self, chatbot):
chatbot._cookies['lock_plugin'] = 'crazy_functions.互动小游戏->谁是卧底'
self.dump_state(chatbot)
def unlock_plugin(self, chatbot):
self.reset()
chatbot._cookies['lock_plugin'] = None
self.dump_state(chatbot)
def set_state(self, chatbot, key, value):
return super().set_state(chatbot, key, value)
def init_game(self, chatbot):
chatbot.get_cookies()['lock_plugin'] = ''
def clean_up_game(self, chatbot):
chatbot.get_cookies()['lock_plugin'] = None
def init_player(self):
pass
def step(self, prompt, chatbot):
pass
def continue_game(self, prompt, chatbot):
if self.need_game_reset:
self.need_game_reset = False
yield from self.init_game(chatbot)
yield from self.step(prompt, chatbot)
self.dump_state(chatbot)
yield update_ui(chatbot=chatbot, history=[])
class 小游戏_谁是卧底_玩家():
def __init__(self, game_handle, card, llm_model, name) -> None:
self.game_handle = game_handle
self.card = card
self.name = name
self.is_out = False
self.llm_model = llm_model
self.is_human = llm_model == 'human'
self.what_player_has_spoken = []
def speek(self, content=None):
if content is None:
assert not self.is_human
speak_what = yield from
else:
self.what_player_has_spoken.append(content)
def agi_speek(self):
inputs = f'please say something about {self.card}'
res = yield from request_gpt_model_in_new_thread_with_ui_alive(
inputs = inputs,
inputs_show_user=inputs,
llm_kwargs=self.game_handle.llm_kwargs,
chatbot=chatbot,
history=history,
sys_prompt=sys_prompt
)
pass
def vote(self, content=None):
if content is None:
assert not self.is_human
self.vote_who = yield from
else:
try:
self.vote_who = int(content)
except:
self.vote_who = None
def agi_vote(self):
pass
class 小游戏_谁是卧底(小游戏):
def __init__(self):
self.game_phase = '发言' # 投票
super().__init__()
def init_game(self, chatbot):
self.n_players = 3
self.n_ai_players = self.n_players - 1
card = "橙子"
undercover_card = "橘子"
llm_model = self.llm_kwargs['llm_model']
self.players = [
小游戏_谁是卧底(self, card, llm_model, str(i)) for i in range(self.n_players)
]
undercover = random.randint(0, self.n_players-1)
human = 0
self.players[undercover].card = undercover_card
self.players[human].llm_model = 'human'
super().init_game(chatbot)
def who_is_out(self):
votes = {}
for player in self.players:
if player.is_out: continue
if player.vote is None: continue
if player.vote not in votes: votes[player.vote] = 0
votes[player.vote] += 1
max_votes = max(votes.values())
players_with_max_votes = [player for player, vote_count in votes.items() if vote_count == max_votes]
for player in players_with_max_votes:
print('淘汰了', player.name)
player.is_out = True
return players_with_max_votes
def step(self, prompt, chatbot):
if self.game_phase == '发言':
for player in self.players:
if player.is_out: continue
if player.is_human:
player.speek(prompt)
else:
player.speek()
self.game_phase = '投票'
elif self.game_phase == '投票':
for player in self.players:
if player.is_out: continue
if player.is_human:
player.vote(prompt)
else:
player.vote()
self.who_is_out()
if len([player for player in self.players if not player.is_out]) <= 2:
if sum([player for player in self.players if player.is_undercover]) == 1:
print('卧底获胜')
else:
print('平民获胜')
self.need_game_reset = True
self.game_phase = '发言'
else:
raise RuntimeError
@CatchException
def 谁是卧底(prompt, llm_kwargs, plugin_kwargs, chatbot, history, system_prompt, web_port):
# 尚未完成
history = [] # 清空历史
state = 小游戏_谁是卧底.get_state(chatbot, 小游戏_谁是卧底)
state.llm_kwargs = llm_kwargs
yield from state.continue_game(prompt, chatbot)